It can take up between six to eight full runs in order to have heard every fragment of narration at least once.ĭespite the fragmented narration, the overall story told by the Narrator has a few consistancies: the Narrator tells the story of how, after leaving the hospital for kidney stone surgery, he and Esther were involved in a car crash with a man named Paul, resulting in Esther's death. This results in the narration to somewhat lack coherency, forcing the player to draw their own conclusions to the story and making the game replayable. ![]() Each fragment is semi-randomly generated, with each location have between two to four variations in narration, which changes each time the player restarts the game again. These fragments of narration are triggered as the player reaches various key locations along the path, typically when certain landmarks are in view, or when the player approaches those same landmarks. Throughout the player's journey across the island, a disembodied narrator speaks, reading aloud fragments from a series of letters to a woman named Esther (It is not directly specified who the Narrator is, but it is generally believed that he is Esther's husband, as well as the player character). The player walks up the cliff path towards the beacon and, upon reaching it, climbs to the top of the tower and leaps off the cliff, taking flight and flying around the island and across the bay before the game ends, fading to black. From here the player character makes their way out of the cave, falling down more shafts before having a vision of a motorway, completely sunk underwater, before awakening on a moonlit beach beneath a cliff, where a radio beacon stands. The player walks past the lighthouse, along a cliff edge, past a beach strewn with shipwrecks, and various abandoned buildings including an old bothy, until eventually they fall down a hole into a massive network of caves, lit by bioluminecent fungus. An uncompromisingly inventive game delivered to the highest AAA standards.The game opens on an old pier in front of a long-abandoned lighthouse, and the player can begin walking around.Stunning soundtrack featuring world-class musicians.A poetic, semi-randomised story like you’ve never experienced in a game before.Explore Incredible environments that push the Source engine to new levels of beauty.Every play-through a unique experience, with randomly generated audio, visuals and events. ![]() What is the significance of the aerial - What happened on the motorway - is the island real or imagined - who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach, the windswept cliffs and buried in the darkness of the tunnels beneath the island… Or then again, they may just not be, after all… Abandoning traditional gameplay for a pure story-driven experience, Dear Esther fuses it’s beautiful environments with a breathtaking soundtrack to tell a powerful story of love, loss, guilt and redemption.įorget the normal rules of play if nothing seems real here, it’s because it may just be all a delusion. ![]() As you step forwards, a voice begins to read fragments of a letter: “Dear Esther…” – and so begins a journey through one of the most original first-person games of recent years. Dear Esther immerses you in a stunningly realised world, a remote and desolate island somewhere in the outer Hebrides. Two years in the making, the highly anticipated Indie remake of the cult mod Dear Esther arrives on PC. “A deserted island…a lost man…memories of a fatal crash…a book written by a dying explorer.” Like what, the Source Engine can do good things. For the occasion, the game has been completely rebuilt, and the sets are now better than ever. ![]() Already released in mod some time ago, Dear Esther will come out in full game.
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